After playing more than 200 recent games this year, I'm formally closing the book on 2025. My annual roundup is out in the world, and I am at peace with the ultimate rankings, accepting that a host of excellent games likely fell by the wayside. At this point, it's job is to except relax, take a short break, and perhaps take a pleasant stroll in the— oh no, stumbled upon a amazing experience. There go my plans!
In my more laid-back sessions, typically earmarked for a few oddball curiosities, I've come across what could be my earliest beloved game of 2026. Sol Cesto is a peculiar procedural dungeon crawler for Windows PC that deconstructs a conventional labyrinth explorer into a chance-driven game of significant risk danger and payoff. View this an early adopter's heads-up: If you relish in knowing about a game before it's popular, give Sol Cesto a try so you can burn a spot in your indie credit card.
Sol Cesto is a thought-provoking procedural game that's a departure from all I've previously experienced. The setup is that you are tasked with descending into a dungeon, going down level by level in search of the sun, which has vanished from its world. Mechanically, this results in some familiar roguelike structure. Choose an adventurer who has attributes and skills, fight through each level of foes, acquire some passive buffs (in the form of teeth), and vanquish a few stage-ending champions. Easy to grasp!
The method by which you effectively complete a dungeon room, however. Each instance you enter a new floor, the game presents a sixteen-square board of boxes. All spaces holds a monster, a treasure chest, a trap, or a health-restoring fruit. To proceed, you simply click on one of the four rows, but the exact space you land in is a matter of probability.
You could encounter a row with multiple foes, a strawberry, and a treasure chest in it. You begin with a quarter likelihood of hitting a particular space in a row.
Then, you'll chances are recalculated. The question becomes: Do you go for it, or do you click on a alternative option first and try to make less risky choices early? That's the risk-reward dynamic on display in Sol Cesto, and it's engrossing when you acquire an understanding of it.
The roguelike twist is that your probabilities can be influenced over the course of a session by gathering teeth that change what things you're drawn toward. As an instance, you could acquire a perk that will reduce the probability of encountering a trap, but will concurrently lower the odds of landing on a reward too.
The strategic possibilities are not endless, but there's enough to engage with to let you manipulate probabilities to your preference.
Unsurprisingly, at its heart, it's a game of chance. You constantly face the risk that you have an 80% chance to hit the desired tile but end up landing a monster that would eliminate your last bit of health. Each click is a gamble, so a persistent nervousness exists as you navigate a level and choose whether to press onward or to advance to the following level instead of pushing your luck.
Items like destructive ordnance aid in reducing the chance, similar to some hero powers. One hero's special power, charged after selecting four tiles, lets gamers to select a vertical line in place of a row on a turn. If you play this move wisely, you can hold that ability for an optimal time to circumvent a perilous selection. You'll find an astonishing degree of depth in the seemingly straightforward task of clicking.
Sol Cesto is currently in early access, and it has a final update scheduled until the final game is released. Another playable adventurer and a fresh guardian are expected to drop by the end of January. The official version probably isn't far behind, but the game's developers haven't committed to a concrete launch day yet.
Regardless of when its 1.0 launch occurs, you should consider put Sol Cesto in your sights. I have been thoroughly captivated with it, discovering its little secrets and banking my earned gold in each run to unlock a steady stream of permanent unlocks, featuring additional heroes and items purchasable during a run. I still haven't reached the bottom, and I have a sense I'll still be pursuing that objective when the official release drops. I'm committed for the entire experience.
Urban enthusiast and writer passionate about sustainable city living and cultural exploration.